2016年12月22日 星期四

賭博遊戲


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1; 
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt  = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,3);

if (num == 0) {
mymoney1 = mymoney1+0;
num1 = Random.Range (1, 3);
if(num1==1){
num2 = 2;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+4;
}
else{
num2 = 1;
mymoney2 = mymoney2+4;
mymoney3 = mymoney3+2;
}
}
else if(num == 1)
{
num1 = Random.Range (0,2);
mymoney1 = mymoney1+2;
if (num1 == 0) {
num2 = 2;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 4;
}
else {
num = 2;
num2 = 0;
mymoney2 = mymoney2 + 4;
mymoney3 = mymoney3 + 0;

}
else
{
num1 = Random.Range (0,2);
mymoney1 = mymoney1+4;
if(num1==1){
num2 = 0;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+0;
}
else{
num2 = 1;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+2;
}

}



mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 - 1;

mytxt3.text = mymoney2.ToString ();
}

public void myfun3()
{
mymoney3 = mymoney3 - 1;

mytxt5.text = mymoney3.ToString ();
}

}

2016年12月1日 星期四

物件繞圈


using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour 
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(4f, -6.161964e-17f, 3f);
T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
T[3] = new Vector3(4f, -6.161964e-17f, -4f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月17日 星期四

會動的小人


using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
   
   
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
    }
}

2016年11月10日 星期四

角色控制器(Character Controllers)///第一人稱(球)視角



using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

2016年11月4日 星期五

3D的Unity遊戲


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

學習Slider 的用法

using UnityEngine;
using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic; public class RedBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfunred() { float rnum=0; rnum=GameObject.Find("RedSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("RedText").GetComponent<Text>(); mytxt.text =rnum.ToString(); Image img = GameObject.Find ("RedImage").GetComponent<Image> (); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfunblue() { float bnum=0; bnum=GameObject.Find("BlueSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("BlueText").GetComponent<Text>(); mytxt.text =bnum.ToString(); Image img = GameObject.Find ("BlueImage").GetComponent<Image> (); img.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfungreen() { float gnum=0; gnum=GameObject.Find("GreenSlider").GetComponent<Slider>().value; Text mytxt=GameObject.Find("GreenText").GetComponent<Text>(); mytxt.text =gnum.ToString(); Image img = GameObject.Find ("GreenImage").GetComponent<Image> (); img.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } public void myfuntotal() { float rnum=0,bnum=0,gnum=0; rnum=GameObject.Find("RedSlider").GetComponent<Slider>().value; bnum=GameObject.Find("BlueSlider").GetComponent<Slider>().value; gnum=GameObject.Find("GreenSlider").GetComponent<Slider>().value; //Text mytxt=GameObject.Find("RedText").GetComponent<Text>(); //mytxt.text =rnum.ToString(); Image img = GameObject.Find ("TotalImage").GetComponent<Image> (); img.color = new Color(rnum, gnum, bnum, 1.0F); // (紅red,綠green,藍blue,透明) } }